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In-Reply-To: <DUB120-W415A67D695232112AECB5C96820@phx.gbl> From: Phil Fagan <philfagan@gmail.com> Date: Sun, 16 Jun 2013 18:27:32 -0600 To: chris burri <chris.burri@hotmail.ch> Cc: "nanog@nanog.org" <nanog@nanog.org> Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org was this posted using HTTP? On Sun, Jun 16, 2013 at 5:34 PM, chris burri <chris.burri@hotmail.ch> wrote: > Concerning covert communications, I have a short story to tell: > > Several years ago, I used to play World of Warcraft. The Game allows for > LUA scripting, and the developers added some limitations as to prevent bot > scripting. One of the limitations was that you could not export data from > or import into the game (file load and save LUA functions were present, but > have been disabled by Blizzard). > > To circumvent this limitation (I have some history of doing things deemed > "impossible" by others...), I did two things: > > First, I wrote a LUA script that placed a field of 1024 dots on the > screen. The script accepted a string of up to 128 chars and encoded it in > binary. It would then set the dots on the screen according to the bits, > white for 1 and black for 0. Finally, it would trigger a screenshot. > > The second part of the exercise was a small VB.NET program that watched > the screenshot folder for new files. If a new screenshot was detected, it > loaded the file and tried to find the dot-field within the new screenshot. > If found, it would decode the binary - et voila: Data exported from the > Game into an external program. > > Greetings > Chris > > > --- > > -= Amat Victoria Curam =- > > > > Date: Sun, 16 Jun 2013 13:05:46 -0700 > > Subject: Re: huawei > > From: trapperjohn117@gmail.com > > To: nanog@nanog.org > > > > Why is it so difficult? Hiding communications is an intriguing subject - > My > > ears perked up a bit at the Multics remark - Morse is something that > > probably never would have even crossed my mind. > > -- Phil Fagan Denver, CO 970-480-7618
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