[159656] in North American Network Operators' Group

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Re: Slashdot: UK ISP PlusNet Testing Carrier-Grade NAT Instead of IPv6

daemon@ATHENA.MIT.EDU (Mike Jones)
Thu Jan 17 09:09:39 2013

In-Reply-To: <CACg3zYF65y2kHi18N2AZEzbvARExYCuBznCGA8KiPyTsDz+3Xw@mail.gmail.com>
From: Mike Jones <mike@mikejones.in>
Date: Thu, 17 Jan 2013 14:08:44 +0000
To: "." <oscar.vives@gmail.com>
Cc: North American Network Operators' Group <nanog@nanog.org>
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org

On 17 January 2013 10:06, . <oscar.vives@gmail.com> wrote:
> i am not network engineer, but I follow this list to be updated about
> important news that affect internet stability.
>
> NAT is already a problem for things like videogames.  You want people
> to be able to host a multiplayer game, and have his friends to join
> the game. A free to play MMO may want to make a ban for a bad person
> permanent, and for this banning a IP is useful,  if a whole range of
> players use a ip, it will be harder to stop these people from
> disrupting other people fun.  Players that can't connect to the other
> players whine on the forums, and ask the game devs to fix the problem,
> costing these people money. People that can't connect to other
> players, for a problem that is not in his side, or under his control,
> get frustrated.  This type of problems are hard to debug for users.
>
> The people on this list have a influence in how the Internet run, hope
> somebody smart can figure how we can avoid going there, because there
> is frustrating and unfun.

If you follow this list then you should already know the answer,
functional* IPv6 deployments.

- Mike

*Some ISPs have some very weird ideas that I hope never catch on.


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