[131831] in North American Network Operators' Group

home help back first fref pref prev next nref lref last post

Re: Emulating a cellular interface

daemon@ATHENA.MIT.EDU (Mikael Abrahamsson)
Sat Nov 6 02:09:46 2010

Date: Sat, 6 Nov 2010 07:09:41 +0100 (CET)
From: Mikael Abrahamsson <swmike@swm.pp.se>
To: Saqib Ilyas <msaqib@gmail.com>
In-Reply-To: <AANLkTimM0QFNhy8f4Jf9LLbr0Sryg2YB_32GujkgNww1@mail.gmail.com>
Cc: nanog@nanog.org
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org

On Sat, 6 Nov 2010, Saqib Ilyas wrote:

> A friend of mine is doing some testing where he wishes to emulate a
> cellular-like interfaces with random drops and all, out of an ethernet
> interface. Since we have plenty of network and system ops on the list, I

I would say that a cellular interface doesn't really have random drops, 
then there is something wrong with it (at least if it's UMTS). A UMTS 
network has RLC re-transmits all the way between the RNC and the mobile 
terminal.

This means that a UMTS network has more characteristics of packet flow, 
stalls for hundreds of milliseconds or seconds (or even minutes, my record 
is 240 seconds), and then a burst of packets. Very jittery, but very low 
rate of packet loss.

Also, the terminal might go down in "idle", meaning that if you send a 
packet to it, it'll take 1-2 seconds for it to come out of idle, cellular 
resources allocated, and then the packets start flowing.

I don't have a good idea how to emulate this, the tools I've seen so far 
usually just emulate jitter, delay and packet loss, and not really the 
above behaviours.

-- 
Mikael Abrahamsson    email: swmike@swm.pp.se


home help back first fref pref prev next nref lref last post