[130075] in North American Network Operators' Group
Re: Online games stealing your bandwidth
daemon@ATHENA.MIT.EDU (Leigh Porter)
Mon Sep 27 16:01:57 2010
From: Leigh Porter <leigh.porter@ukbroadband.com>
In-Reply-To: <201009271954.UAA18678@sunf10.rd.bbc.co.uk>
Date: Mon, 27 Sep 2010 21:01:39 +0100
To: Brandon Butterworth <brandon@rd.bbc.co.uk>
Cc: nanog@merit.edu
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org
On 27 Sep 2010, at 20:54, Brandon Butterworth wrote:
>>> I fail to see the point. If an ISP needs to add caches they may
>>> as well just add a simple, cheaper, standard, http cache.
>>=20
>> It's a bang-per-buck issue, and depends highly on whether your
>> particular network sees more HTTP or P2P traffic.
>=20
> Orly.
>=20
> No, I mean if there have to be caches why use p2p in the first place,
> once there's a network of caches p2p becomes a more complicated http
> and that model has been well optimised by some.
>=20
> I know the people stealing things don't want to pay akamai but games
> charging for access are a different matter.
>=20
> brandon
>=20
I agree but it isnt the SP who drives P2P use, its the users.. So whilst =
they use it, networks kind of have to make it work.
We used the P2P cache for a very specific reason. We had a wireless =
uplink constrained network and the P2P cache cached users uplink traffic =
and served it from the cache, saving us about 50% up our P2P uplink =
load.
--
Leigh Porter