[125660] in North American Network Operators' Group
Re: Rate of growth on IPv6 not fast enough?
daemon@ATHENA.MIT.EDU (Jack Bates)
Tue Apr 20 20:40:00 2010
Date: Tue, 20 Apr 2010 19:36:59 -0500
From: Jack Bates <jbates@brightok.net>
To: Roger Marquis <marquis@roble.com>
In-Reply-To: <20100420233822.28CE02B2127@mx5.roble.com>
Cc: nanog@nanog.org
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org
Roger Marquis wrote:
> Thing is, neither of these cheap CPE has UPNP enabled, which leads me to
> question whether claims regarding large numbers of serverless multi-user
> game users are accurate.
I'd say it's a question for m$. I've seen it break, I've had to
reprogram older cpe's that didn't have uPNP enabled to get customers
working. I base my assertions on personal experience of managing a
medium sized ISP.
>
> I should have been clearer, apologies. WRT LSN, there is no reason
> individual users couldn't upgrade to a static IP for their insecurely
> designed multi-user games, and no reason to suspect John Levine's ISP is
> not representative with 0.16% of its users requesting upgrades.
It's not representative of my ISP, though my 30,000 consumers (we'll
ignore more business accounts) may be too small to be indicative of
larger networks.
Jack