[125617] in North American Network Operators' Group
Re: Rate of growth on IPv6 not fast enough?
daemon@ATHENA.MIT.EDU (Jack Bates)
Tue Apr 20 11:08:36 2010
Date: Tue, 20 Apr 2010 09:57:36 -0500
From: Jack Bates <jbates@brightok.net>
To: John Levine <johnl@iecc.com>
In-Reply-To: <20100420145332.58995.qmail@joyce.lan>
Cc: nanog@nanog.org
Errors-To: nanog-bounces+nanog.discuss=bloom-picayune.mit.edu@nanog.org
John Levine wrote:
> Other than the .01% of consumer customers who are mega multiplayer
> game weenies, what's not going to work? Actual experience as opposed
> to hypothetical hand waving would be preferable.
>
.01%? heh. NAT can break xbox, ps3, certain pc games, screw with various
programs that dislike multiple connections from a single IP, and the
crap load of vpn clients that appear on the network and do not support
nat traversal (either doesn't support it, or big corp A refuses to
enable it).
When we were in our infancy, we had areas doing NAT. It was a support
nightmare from hell, and in some cases, it just didn't work period. That
doesn't even get into the load issues.
Jack