[101554] in North American Network Operators' Group
RE: Microsoft's Black Tuesday bandwidth impact?
daemon@ATHENA.MIT.EDU (Bill Nash)
Thu Jan 10 12:29:09 2008
Date: Thu, 10 Jan 2008 10:26:41 -0700 (MST)
From: Bill Nash <billn@billn.net>
To: Gadi Evron <ge@linuxbox.org>
cc: "Stasiniewicz, Adam" <stasinia@msoe.edu>, frnkblk@iname.com,
nanog@nanog.org
In-Reply-To: <Pine.LNX.4.62.0801100947170.2326@linuxbox.org>
Errors-To: owner-nanog@merit.edu
On Thu, 10 Jan 2008, Gadi Evron wrote:
> On a similar note, anti virus companies add a delta of rand out of 300
> minutes or so, for the same reason--coupled with the need of the net
> connection to not be self-DDoS'd.
>
> I find online game updates to be much more interested, bandwidth-wise, but
> never looked at MS's update as in organizations I was with it was controlled
> by a local centralized server (or 100).
Game patches are a different animal, the bandwidth profile is very
different, since it has a heavy user demand on it, with patch time
determined by the user and is often as close to release as possible. Very
often, the patch is a content update that'll include graphic content.
Blizzard did the right thing going with a torrent style patcher, even if
they use a CDN to seed it. In my experience, they're one of the few that
does/did that.
- billn