[88058] in Discussion of MIT-community interests

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The world's most realistic flight simulator?

daemon@ATHENA.MIT.EDU (Virtual Pilot)
Sun Sep 4 11:05:39 2016

Date: Sun, 4 Sep 2016 17:02:06 +0200
From: "Virtual Pilot"  <John-Duran@dailyyoffr.bid>
Reply-To: "Virtual Pilot" <John-Duran@dailyyoffr.bid>
To: <mit-talk-mtg@charon.mit.edu>

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The world's most realistic flight simulator?
http://dailyyoffr.bid/tq-TNmrUcD0SCqZ-jE7vxhpiRuJIMLKUTwwA7zKnej0
The world's most realistic flight simulator?

http://dailyyoffr.bid/lRRK0mLr2zgeOkDMDALAanRz4McphWIU0EzO3EX0q_M
Virtual reality (or VR) is a computer technology that uses software-generated realistic images, sounds and other sensations to replicate an a real environment or an imaginary setting, and simulates a user's physical presence in this environment to enable the user to interact with this space. A person using virtual reality equipment is typically able to "look around" the artificial world, move about in it and interact with features or items that are depicted. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display). Some simulations include additional sensory information and provide sounds through speakers or headphones.Some advanced haptic systems in the 2010s now include tactile information, generally known as force feedback in medical, video gaming and military applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA), either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The immersive environment can be similar to the real world in order to create a lifelike experience—for example, in simulations for pilot or combat training, which depict realistic images and sounds of the world, where the normal laws of physics apply, or it can differ significantly from reality, such as in VR video games that take place in fantasy settings, where gamers can use fictional magic and telekinesis powers.

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<a href="http://dailyyoffr.bid/tq-TNmrUcD0SCqZ-jE7vxhpiRuJIMLKUTwwA7zKnej0" style=""><img src="http://dailyyoffr.bid/87218a2fd81d487e18.jpg" /></a>
<p>Hi,<br />
<br />
If you&#39;re a flight simulator fan like me, you&#39;ve<br />
<br />
<a href="http://dailyyoffr.bid/tq-TNmrUcD0SCqZ-jE7vxhpiRuJIMLKUTwwA7zKnej0"><b>Got to check out VirtualPilot3D now:</b></a><br />
<br />
I&#39;m SUPER excited because this is arguably <b>The MOST REALISTIC </b>light sim<br />
I&#39;ve ever tried.<br />
<br />
Fact is, it may just revolutionize everything you&#39;ve thought about flight simulators<br />
<br />
<a href="http://dailyyoffr.bid/tq-TNmrUcD0SCqZ-jE7vxhpiRuJIMLKUTwwA7zKnej0"><b>Go check out the amazing video below:</b></a><br />
<br />
<br />
<a href="http://dailyyoffr.bid/tq-TNmrUcD0SCqZ-jE7vxhpiRuJIMLKUTwwA7zKnej0" style=""><img src="http://dailyyoffr.bid/225a5ba0184d664f95.gif" /></a><br />
<br />
<br />
Here&#39;s an overview of some features:</p>

<ul>
	<li>200+ Aircraft and 25,000 Real Airports</li>
	<br />
	<li>Worldwide scenery with high-def cities and landscapes</li>
	<br />
	<li>Crazy realism and handling down to the scentific level</li>
	<br />
	<li>Real cockpits, real controls and instrument behaviour</li>
</ul>
There&#39;re so much more stuff but I urge you to<br />
<br />
<a href="http://dailyyoffr.bid/tq-TNmrUcD0SCqZ-jE7vxhpiRuJIMLKUTwwA7zKnej0"><b>Take a look at it yourself.</b></a><br />
<br />
I&#39;m so stoked about this and I&#39;m sure you&#39;re gonna LOVE it if you enjoy<br />
airplane games.<br />
<br />
<br />
<br />
<br />
<b>-John Duran</b><br />
<i><b>PS:</b> Nothing in the market comes close to the sheer realism of<br />
VirtualPilot3D...yes, not even FSX</i>

<p>&nbsp;</p>
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<div style="margin-left: 40px;"><a href="http://dailyyoffr.bid/bgLm1XReaS2KKy6lzAtyamPBUcYcek9GgBnufp3-RRg"><img alt="" src="http://dailyyoffr.bid/17e7e2625fb2708083.jpg" style="" /></a></div>

<table align="center" style="background-color:#FFFFFF; border:16px solid white; width:500px;">
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			<p style="text-align:center">&nbsp;</p>
			<a href="http://dailyyoffr.bid/nLuvnfctwYHpqarlhffUFkQWF0JKKrN6_LHnrltsvPo"><img src="http://dailyyoffr.bid/2ce053386059d1b67d.jpg" /></a> <img height="1" src="http://www.dailyyoffr.bid/r4CgFer98yahd-BIGsQ9-0OV6zYEYxx8wdjhPZ1UVZ4" width="1" /> Virtual reality (or VR) is a computer technology that uses software-generated realistic images, sounds and other sensations to replicate an a real environment or an imaginary setting, and simulates a user&#39;s physical presence in this environment to enable the user to interact with this space. A person using virtual reality equipment is typically able to &quot;look around&quot; the artificial world, move about in it and interact with features or items that are depicted. Virtual realities artificially create sensory experiences, which can include sight, touch, hearing, and, less commonly, smell. Most 2016-era virtual realities are displayed either on a computer monitor, a projector screen, or with a virtual reality headset (also called head-mounted display). Some simulations include additional sensory information and provide sounds through speakers or headphones.Some advanced haptic systems in the 2010s now include tactile information, generally known as force feedback in medical, video gaming and military applications. Some VR systems used in video games can transmit vibrations and other sensations to the user via the game controller. Virtual reality also refers to remote communication environments which provide a virtual presence of users with through telepresence and telexistence or the use of a virtual artifact (VA), either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove or omnidirectional treadmills. The immersive environment can be similar to the real world in order to create a lifelike experience&mdash;for example, in simulations for pilot or combat training, which depict realistic images and sounds of the world, where the normal laws of physics apply, or it can differ significantly from reality, such as in VR video games that take place in fantasy settings, where gamers can use fictional magic and telekinesis powers.<a href="http://dailyyoffr.bid/nLuvnfctwYHpqarlhffUFkQWF0JKKrN6_LHnrltsvPo"><img src="http://dailyyoffr.bid/2ce053386059d1b67d.jpg" /></a> <img height="1" src="http://www.dailyyoffr.bid/r4CgFer98yahd-BIGsQ9-0OV6zYEYxx8wdjhPZ1UVZ4" width="1" />
			<p>&nbsp;</p>
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