[5102] in java-interest

home help back first fref pref prev next nref lref last post

Re: VRML

daemon@ATHENA.MIT.EDU (Geoff Brown)
Mon Jan 29 02:26:21 1996

From: gb@yidaki.engr.sgi.com (Geoff Brown)
Date: Sun, 28 Jan 1996 22:07:38 -0800
In-Reply-To: owner-java-interest-digest@java.sun.com
        "java-interest-digest V1 #64" (Jan 28,  1:57pm)
To: java-interest@java.sun.com

The VRML community is in the process of defining the next generation VRML 2.0
Spec.  There are also efforts underway to create a 3D API for Java.  They are
not the same effort.  If you are intersted in knowing where it is headed see
the web page:
		http://webspace.sgi.com/moving-worlds/

Moving-worlds is the joint proposal for VRML 2.0 from SGI and several other
companies.   Tony Hatch was correct in saying that in VRML 2.0 (or at least in
moving-worlds), Java will be used as the scripting language that makes the word
"moving" and interactive.  There will be VRML browsers that operate as Netscape
plug-ins that provide fast rendering of the VRML representation of 3D objects
using carefully optimized native code and will allow animation and interaction
specified by Java in "Script" nodes.

Also, Steve is correct that liquid reality is a VRML browser implemented in
Java, however the VRML 2.0 spec will not be a java library definition (I dont
think there are any current proposals for that).  Along those lines, though, it
is now possible top get Java APIs for the Inventor toolkit from Brown
University.  Inventor is an object oriented 3D representation language that is
superset of VRML 1.0 (It will not be a superset of VRML 2.0).

Geoff
-
This message was sent to the java-interest mailing list
Info: send 'help' to java-interest-request@java.sun.com

home help back first fref pref prev next nref lref last post