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VRML

daemon@ATHENA.MIT.EDU (Erik Knudson (924-7278 /*---------)
Thu Jan 25 18:04:00 1996

Date: Thu, 25 Jan 96 14:22:36 MST
From: "Erik Knudson (924-7278 /*---------)" <eknudson@vnet.IBM.COM>
To: java-interest@java.sun.com

I'm wondering about the relationship between java and VRML/graphics. I've seen
press releases talking about java being the "official" wrapper (so to speak)
for VRML.  Is that all java is to VRML, a way to get the VRML browser
into an applet tag in html, or is there more to it than that (the browser
itself is written in java?)?  Also, it seems many people are doing a lot
of GOOD work creating graphics (eg spinning cubes, etc.) with java, but
there are a lot of GREAT authoring packages out there (3D Studio, Real3D
Lightwave, etc)  that have high end stuff like partical collision,
inverse k, fog, lens flare etc.  So why try and re-invent what a lot of
smart people have already tackled?  There seem to be easy backend packages
to convert the output of these programs into VRML, which leads me back to
the original questions.  If I sound confused and misguided, it's because
I am... Regards, Erik.

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