[3495] in java-interest

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daemon@ATHENA.MIT.EDU (Cristini, Jamie)
Tue Nov 14 19:15:44 1995

From: "Cristini, Jamie" <Cristinij@segaoa.com>
To: "'java-interest@java.sun.com'" <java-interest@java.sun.com>
Date: Tue, 14 Nov 95 11:56:00 PST


I'm a newbie to java and I hope someone can help me out.  From the   
questins I've seen asked and answered here, I think this is an easy one.

Let's say I would like to make an object that that animates a series of   
images in an applet.  I want to be able to tell it how many images to   
load and the x y coordinates where it should appear. Each animations   
should have it's own thread. Here's where I get confused.
I make my animation applet then I need to make a constructor so I can   
call the class with the coordinates.

public class animate extends Applet implements Runnable {

public animate(int numberimages, int imgx, int imgy)
  {
  nimgs = numberimages;
  x = imgx;
  y = imgy;
  }

(other code)

}


I then make my main function to create the seperate threads(I think).   
 This is where I get my errors.  I'm not sure what I'm doing wrong.

class testanimate
  {
  public static void main(String args[])
    {
    new animate(8, 10, 10).start();
    new animate(16, 10, 10).start();
    }
  }

2nd Question from the applet which class do I call?
I've tried both but they both give errors.

Thanks in advance,
Jamie
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