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Java - Plans for native 3D?

daemon@ATHENA.MIT.EDU (Jayson Raymond)
Wed Oct 18 15:35:32 1995

To: "java-interest@java.Eng.Sun.COM" <java-interest@java.Eng.Sun.COM>
Date: Wed, 18 Oct 95 09:46:25 -0500
From: Jayson Raymond <jraymond@connectsoft.com>

-- [ From: Jayson Raymond * EMC.Ver #b.2.5.06 ] --

What are the directions currently being considered by the Java team for
native 3D within Java?

OpenGL might be a natural first choice.

Criterion's RenderWare (with it's existing cross-platform support, including
SunOS and Solaris, NT and Mac) would be an even better choice for highly
interactive applications.

Dimension X's Iced Java's status is unclear, and assumably non-standard 
(compared to OpenGL), but nicely portable.
 
Entirely new approaches (ala AWT) would be seem to be rather expensive and
non-standard (such as Apple's Quickdraw 3D).

All replies appreciated -

--Jayson 

As an aside - what routes are other Java+3D developers taking?  (obviously
the Dimension X folks rolled their own)
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