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Re: Double Buffering

daemon@ATHENA.MIT.EDU (Paul_Balon_at_ASTENGFW@ccmailsmtp.)
Wed Oct 4 13:46:57 1995

From: Paul_Balon_at_ASTENGFW@ccmailsmtp.ast.com
Date: Wed, 04 Oct 95 10:36:47 PST
To: java-interest@java.sun.com, "C. Jones" <cvj@u.washington.edu>

     Check out the update() method.  This is probably where your applet is 
     being erased before the paint.
     
     This brings up a question that I had...
     
     (using Win95 alpha3)
     
     Q:  How do you get a graphics handle for the applet window outside of 
     the paint and update methods?  I can see how to get it for a offscreen 
     image but is there a way to do this for the onscreen image without 
     operating within the paint or update?
     
     If not, is there a reason?
     


______________________________ Reply Separator _________________________________
Subject: Double Buffering
Author:  "C. Jones" <cvj@u.washington.edu> at internet
Date:    10/4/95 1:48 AM


Dear Folks
     
I wrote a java application that puts up a gif file and then allows the user to 
draw some lines on top of it.  I implemented double buffering as suggested in 
the Java documentation, but the image still flashes as the user draws.
     
Any suggestions?
     
NotesS:
I developed the application under Windows NT using the 1.3 alpha release. 
The page is located at http://weber.u.washington.edu/~cvj/tsp.html.
     
I'm a newbie, so if this is not the appropriate forum, or the answer 
exists in an FAQ, please forgive me (and direct me to the location of 
the answer).
     
Thanks,
Chris Jones
U. Washington
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