[2580] in WWW Security List Archive

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Re: keeping a game from being pirated

daemon@ATHENA.MIT.EDU (Alan Olsen)
Fri Aug 9 20:46:06 1996

Date: Fri, 09 Aug 1996 13:39:09 -0700
To: Josh Bettoni <pcplus@tristate.pgh.net>, www-security@ns2.rutgers.edu
From: Alan Olsen <alano@teleport.com>
Errors-To: owner-www-security@ns2.rutgers.edu

At 01:06 AM 8/9/96 -0400, Josh Bettoni wrote:
>        Is there any way to really keep a game from being pirated?

There are a number of ways:

1) Make the CD-ROM from plastic explosives, so that the first time it is
read, it destroys the user, the computer and everything around him.

2) Seal the disk(s) in cement and drop in a deep and unmarked part of the ocean.

3) Put the game on 3 1/2" floppies and bundle a large permentent magnet with
every purchace.

4) Require that every purchacer have the serial number of the game tattoed
to his forehead opon purchace.  Make it a long number so that you will be
able to track everyone who buys the game. (The output of an MD5 hash has is
a good start.)

5) Don't worry about it as it will be obsolete in six months anyways...
---
Alan Olsen -- alano@teleport.com -- Contract Web Design & Instruction
        `finger -l alano@teleport.com` for PGP 2.6.2 key 
                http://www.teleport.com/~alano/ 
  "We had to destroy the Internet in order to save it." - Sen. Exon
                "Microsoft -- Nothing but NT promises."



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