[99895] in tlhIngan-Hol

home help back first fref pref prev next nref lref last post

Re: [Tlhingan-hol] Direction and Movement with respect to Klin Zha

daemon@ATHENA.MIT.EDU (Gaerfindel)
Mon Dec 1 08:10:12 2014

Date: Mon, 1 Dec 2014 08:09:55 -0500
From: Gaerfindel <gaerfindel@hotmail.com>
To: De'vID <de.vid.jonpin@gmail.com>, tlhIngan-Hol <tlhingan-hol@kli.org>
In-Reply-To: <CA+7zAmPFoESWsz6JN4x7hXW3=4oV0Lxs_iFhRh8tx1rq6qPuaA@mail.gmail.com>
Errors-To: tlhingan-hol-bounces@kli.org

On 12/1/2014 7:05 AM, De'vID wrote:
> On 30 November 2014 at 06:57, Gaerfindel <gaerfindel@hotmail.com> wrote:
>> This makes excellent sense.  I'll have to review how each piece moves, but I
>> like the idea of saying (for example) : {loS qam 'evDaq leng pavwI' chan wej
>> botlhDaq} "the flier at east 3 center moves northwest 4 spaces."  (Assuming
>> I've got the grammar right.)
> You should look at the cards for Klingon Monopoly. It's set a
> precedent for how to talk about movements on game boards. In
> particular, {yer} is used for game square, though the game squares are
> literally territories in that game, so maybe that doesn't generalise.
>
> I'd be inclined to use a verb for moving one step with {N-logh}, and
> split that sentence into two:
> {chan wej botlhDaq puvwI' tu'lu'. 'evDaq loSlogh leng.}
>
> (Bare in mind that I know nothing about the game mechanics. I'm
> assuming that {chan wej botlh} makes sense as a location and that
> {puvwI'} is a game piece.)
>
The basic rules may be found here: http://www.tasigh.org/takzh/open.html

Unfortunately, the tlhIngan Hol translation, done some time ago by 
Dlora, seems to be missing.  Ergo, I don't know how to call each piece 
by it's "proper" name.  A;though I suspect the Vanguards, being the lest 
powerful pieces, would be {beqmey}  }}:-)

~quljIb


_______________________________________________
Tlhingan-hol mailing list
Tlhingan-hol@kli.org
http://mail.kli.org/mailman/listinfo/tlhingan-hol

home help back first fref pref prev next nref lref last post