[99893] in tlhIngan-Hol
Re: [Tlhingan-hol] Direction and Movement with respect to Klin Zha
daemon@ATHENA.MIT.EDU (De'vID)
Mon Dec 1 07:06:06 2014
In-Reply-To: <BLU436-SMTP1665688B41E3BA0B32B4BBCD27C0@phx.gbl>
Date: Mon, 1 Dec 2014 13:05:42 +0100
From: "De'vID" <de.vid.jonpin@gmail.com>
To: tlhIngan-Hol <tlhingan-hol@kli.org>, Gaerfindel <gaerfindel@hotmail.com>
Errors-To: tlhingan-hol-bounces@kli.org
On 30 November 2014 at 06:57, Gaerfindel <gaerfindel@hotmail.com> wrote:
> This makes excellent sense. I'll have to review how each piece moves, but I
> like the idea of saying (for example) : {loS qam 'evDaq leng pavwI' chan wej
> botlhDaq} "the flier at east 3 center moves northwest 4 spaces." (Assuming
> I've got the grammar right.)
You should look at the cards for Klingon Monopoly. It's set a
precedent for how to talk about movements on game boards. In
particular, {yer} is used for game square, though the game squares are
literally territories in that game, so maybe that doesn't generalise.
I'd be inclined to use a verb for moving one step with {N-logh}, and
split that sentence into two:
{chan wej botlhDaq puvwI' tu'lu'. 'evDaq loSlogh leng.}
(Bare in mind that I know nothing about the game mechanics. I'm
assuming that {chan wej botlh} makes sense as a location and that
{puvwI'} is a game piece.)
--
De'vID
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