[99882] in tlhIngan-Hol
[Tlhingan-hol] Direction and Movement with respect to Klin Zha
daemon@ATHENA.MIT.EDU (Gaerfindel)
Sat Nov 29 07:51:20 2014
Date: Sat, 29 Nov 2014 07:50:58 -0500
From: Gaerfindel <gaerfindel@hotmail.com>
To: "tlhingan-hol@kli.org" <tlhingan-hol@kli.org>
Errors-To: tlhingan-hol-bounces@kli.org
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We know from John Ford's /The Final Reflection/ that Klin Zha {tlhInja} has:
(1) A board {che'ron} ("battlefield") that's triangular {ra'Duch tIQ} as
are the many "squares" {ra'DuchHommey} that make up the board.
(2) Pieces move about these {ra'DuchHommey} is various ways depending on
the specific piece.
(3) When placing pieces, one player choose one corner, the other player
a second corner, leaving the remaining third of the board blank.
Direction has always intrigued/plagued me with respect to {tlhInja}. But
I think I have a possible solution:
(1) The empty third of the {che'ron} is always designated "east"
{chan}. This leaves the opponents having set up there pieces in either
the "northwest" {'em} or "southwest" {tIng} corners.
(2) The direction a piece moves is described as {chan tIng 'em joq} or
some combination of the two, depending of the specific orientation of
the piece's starting {ra'DuchHom}.
Does this work for anyone else?
~quljIb
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We know from John Ford's <i>The Final Reflection</i> that Klin Zha
{tlhInja} has:<br>
<br>
(1) A board {che'ron} ("battlefield") that's triangular {ra'Duch
tIQ} as are the many "squares" {ra'DuchHommey} that make up the
board.<br>
<br>
(2) Pieces move about these {ra'DuchHommey} is various ways
depending on the specific piece.<br>
<br>
(3) When placing pieces, one player choose one corner, the other
player a second corner, leaving the remaining third of the board
blank.<br>
<br>
Direction has always intrigued/plagued me with respect to {tlhInja}.
But I think I have a possible solution:<br>
<br>
(1) The empty third of the {che'ron} is always designated "east"
{chan}. This leaves the opponents having set up there pieces in
either the "northwest" {'em} or "southwest" {tIng} corners.<br>
<br>
(2) The direction a piece moves is described as {chan tIng 'em joq}
or some combination of the two, depending of the specific
orientation of the piece's starting {ra'DuchHom}.<br>
<br>
Does this work for anyone else?<br>
<br>
<br>
~quljIb<br>
<br>
<br>
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