[99882] in tlhIngan-Hol

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[Tlhingan-hol] Direction and Movement with respect to Klin Zha

daemon@ATHENA.MIT.EDU (Gaerfindel)
Sat Nov 29 07:51:20 2014

Date: Sat, 29 Nov 2014 07:50:58 -0500
From: Gaerfindel <gaerfindel@hotmail.com>
To: "tlhingan-hol@kli.org" <tlhingan-hol@kli.org>
Errors-To: tlhingan-hol-bounces@kli.org

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We know from John Ford's /The Final Reflection/ that Klin Zha {tlhInja} has:

(1) A board {che'ron} ("battlefield") that's triangular {ra'Duch tIQ} as 
are the many "squares" {ra'DuchHommey} that make up the board.

(2) Pieces move about these {ra'DuchHommey} is various ways depending on 
the specific piece.

(3) When placing pieces, one player choose one corner, the other player 
a second corner, leaving the remaining third of the board blank.

Direction has always intrigued/plagued me with respect to {tlhInja}. But 
I think I have a possible solution:

(1) The empty third of the {che'ron} is always designated "east" 
{chan}.  This leaves the opponents having set up there pieces in either 
the "northwest" {'em} or "southwest" {tIng} corners.

(2) The direction a piece moves is described as {chan tIng 'em joq} or 
some combination of the two, depending of the specific orientation of 
the piece's starting {ra'DuchHom}.

Does this work for anyone else?


~quljIb



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    We know from John Ford's&nbsp; <i>The Final Reflection</i> that Klin Zha
    {tlhInja} has:<br>
    <br>
    (1) A board {che'ron} ("battlefield") that's triangular {ra'Duch
    tIQ} as are the many "squares" {ra'DuchHommey} that make up the
    board.<br>
    <br>
    (2) Pieces move about these {ra'DuchHommey} is various ways
    depending on the specific piece.<br>
    <br>
    (3) When placing pieces, one player choose one corner, the other
    player a second corner, leaving the remaining third of the board
    blank.<br>
    <br>
    Direction has always intrigued/plagued me with respect to {tlhInja}.&nbsp;
    But I think I have a possible solution:<br>
    <br>
    (1) The empty third of the {che'ron} is always designated "east"
    {chan}.&nbsp; This leaves the opponents having set up there pieces in
    either the "northwest" {'em} or "southwest" {tIng} corners.<br>
    <br>
    (2) The direction a piece moves is described as {chan tIng 'em joq}
    or some combination of the two, depending of the specific
    orientation of the piece's starting {ra'DuchHom}.<br>
    <br>
    Does this work for anyone else?<br>
    <br>
    <br>
    ~quljIb<br>
    <br>
    <br>
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