[2639] in comp.os.os2.announce archive
DEMO: GAME: Second public DEMO of Stellar Frontier is available!
daemon@ATHENA.MIT.EDU (Michl Binderbauer)
Fri Mar 14 04:57:47 1997
To: os2ann.DISCUSS@bloom-picayune.MIT.EDU
Date: 14 Mar 1997 09:45:23 GMT
From: michl@solarsystems.com (Michl Binderbauer)
Reply-To: michl@solarsystems.com (Michl Binderbauer)
Reply-to: michl@solarsystems.com (Michl Binderbauer)
---------------------------------------------------------------------
LAGUNA NIGUEL, Calif., (March 10, 1996)
Solar Systems is announcing the availability of the second public pre-release
limited DEMO of Stellar Frontier. The demo is free of charge and available
directly through our www site - the URL is:
http://www.solarsystems.com/download
Just click on the download link, pick a site from the list and download a copy.
For installation follow the instructions on our web site.
We would also like to remind everybody of the existence of our pre-order
program. This allows people to purchase license keys to fully unlock all the
features currently implemented in Stellar Frontier and receive the final retail
copy as soon as it becomes available. The price for pre-orders is US$ 40.-
More details can be found on our web site (in the same area as the download
links).
Some of the new features/bug-fixes/additions in the new Demo are:
Bug Fixes:
----------
* Fixed modem problem where a blank starfield was all that was
shown after downloading the game data.
* No more robot ships hanging around inside the planet.
* Weakened the gravity a bit.
* No more crash (SYS3175) when tractoring with no target selected.
* Fixed a bug that caused a slight pause whenever the navigation window was
completely updated. 486 users will really see the difference.
* Fixed a bug preventing the network config parameters from
remembering any but the default settings. Now we can try
to find some good parameters for modem games.
* Improved the latency checking algorithm. Again, 486 users will
see the difference here.
* Fixed a bug that caused a loss of network synchronization between client
and server. This one would not been noticeable other than the fact it
would appear that other players were not very skilled.
New features:
-------------
* Enabled the on-screen buttons. Click on the video and radar
screens and their controls to see what happens.
* Text color under each object denotes race ( Yellow-Venusian,
Blue-Terran,Red-Martian).
* Registered players can refit their ship when docking with
a friendly space station.
* Gamma correction, although not user selectable yet. I used
it to dim the ships down a bit to make things more spacey.
* Enable the warning message to indicate when a network
synchronization checksum fails (See loss of synch. above).
* All unregistered demo players can now play internet games
(flying the demo ship).
About Stellar Frontier:
-----------------------
Stellar Frontier is a real-time multimedia networked game where each player
competes against other players around the world via the internet. The action is
arcade-like with elements of strategy and the player will believe, through the
use of multimedia, that he or she is flying through, and fighting battles in
space. In its most basic concept the game play is similar to the popuplar
X-Trek or Net-Trek games which have been played on X-Window systems for years.
Stellar Frontier is at the moment available on OS/2 only but ports to Win 95
and Win NT are well under way. More info is available at
http://www.solarsystems.com/products/frontier .
About Solar Systems:
Solar Systems is a small privately held software company specializing in
internet multimedia games. Besides software, the company also provides web and
network services as well as consulting. The company is situated in Laguna
Niguel, California, and was founded by three young physicists. Stellar Frontier
will be the first commercial title.
--
Michl Binderbauer STELLAR FRONTIER
* Solar Systems THE multimedia internet game
http://www.solarsystems.com for
michl@solarsystems.com the "connected consumer"
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