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Linux-Announce Digest #385

daemon@ATHENA.MIT.EDU (Digestifier)
Thu Apr 17 16:13:38 2003

From: Digestifier <Linux-Announce-Request@senator-bedfellow.mit.edu>
To: Linux-Announce@senator-bedfellow.mit.edu
Reply-To: Linux-Announce@senator-bedfellow.mit.edu
Date:     Thu, 17 Apr 2003 16:13:02 EDT

Linux-Announce Digest #385, Volume #4          Thu, 17 Apr 2003 16:13:02 EDT

Contents:
  "The Official Blender GameKit" from No Starch Press (Janet del Mundo)

----------------------------------------------------------------------------

From: Janet del Mundo <janet@nostarch.com>
Subject: "The Official Blender GameKit" from No Starch Press
Date: 17 Apr 2003 19:15:01 GMT

April 17, 2003
For Immediate Release
To schedule an interview, or request a review copy or cover art, contact 
Janet del Mundo at janet@nostarch.com or call 415.863.9900.


NO STARCH PRESS TO PUBLISH "THE OFFICIAL BLENDER GAMEKIT"
Independent Publisher's Offering Shows Power and Flexibility of Blender 3D 
Software for Game Design

San Francisco, CA ­ No Starch Press, the official publisher of The Blender 
Foundation, will publish "The Official Blender GameKit" (ISBN 1593270046, 
$34.95, CD-ROM) in May 2003. Key to this lively introduction to Blender's 
3D gaming capabilities is a CD-ROM containing 10 fully functional games 
that readers can play and customize. "The Official Blender GameKit" is an 
excellent introductory package for learning and applying the basics of game 
design.

Blender is the first 3D suite to integrate a game engine with tools for 
editing game-logic and creating interactive animation. Because the software 
is fully integrated, no programming is required to actually create and 
develop games. "Blender unleashes the art of game creation for 
non-programmers and 3D artists," explains Ton Roosendaal, creator of 
Blender and original producer of "The Official Blender GameKit." "Blender 
is the ideal tool for beginners because it allows you to create 
high-quality games without typing in a single line of code. Blender is 
still ahead of its time with respect to delivering a full cross platform 
tool for 3d creation in the entire range from video to 3d games."

Bill Pollock, President of No Starch Press, had this to say about why No 
Starch Press chose to publish this book: "Blender is a very robust program 
that appeals to serious 3D artists. But to me, this book is about having 
fun. The 10 playable games on the CD are worth the cover price alone, 
especially because the reader learns how to modify these real games. And, 
once modified, they can be released to the public - the reader creates 
their own version of a real, playable game. Now that's cool."

Step-by-step tutorials introduce those new to 3D (or new to Blender) to the 
fun of creating models and show how to add motion to them and turn them 
into simple games. Experienced 3D artists will appreciate the more complex 
game demos, the character animation tutorials, and the advanced reference 
section. Highlights include modeling a game environment, what makes a 
"true" 3D game engine, adding sound, character animation, real-time 
materials, advanced scripting with Python, and tutorials for each game on 
the CD-ROM.

As publisher of the "The Blender Book" in 2001, No Starch Press continues 
to support the expanding Blender design community with the publication of 
"The Official Blender GameKit." As the official publisher of the Blender 
Foundation, No Starch Press will follow up this effort with the "Official 
Blender Bible," in fall 2003.

ABOUT THIS BOOK
"The Blender GameKit" was produced by Not a Number, the company that 
developed Blender as a commercial product. Blender continues as an Open 
Source project led by Ton Roosendaal, the original Blender creator. Carsten 
Wartmann is a 3D designer and writer, best known as the author of "The 
Blender Book" (No Starch Press) and "The Official Blender 2.0 Guide" (Prima 
Publishing).

ADDITIONAL RESOURCES
Table of contents: http://nostarch.com/frameset.php?startat=blendergamekit
Sample chapter, Chapter 15: http://nostarch.com/blendergamekit_ch15.pdf

THE OFFICIAL BLENDER GAMEKIT
Ton Roosendaal and Carstenn Wartman
ISBN 1593270046
296 pp., $34.95, $52.95 (Cdn), CD-ROM
May 2003

To order from No Starch Press, email orders@nostarch.com or call 
800.420.7240 or + 1 415.863.9900

ABOUT NO STARCH PRESS
Since 1994, No Starch Press has published unique and sometimes fringe books 
on computing, with a focus on Open Source, security, hacking, web 
development, programming, gaming, and alternative operating systems. Our 
titles have personality, our authors are passionate, and our goal is to 
make computing accessible to everyone. No Starch Press is the official book 
publisher for Blender 3D software.


Contact: Janet del Mundo, janet@nostarch.com or +1 415.863.9900.

###





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