[10142] in The GTK GIMP ToolKit mailing list archive
[gtk-list] Game development - keystroke detection question.
daemon@ATHENA.MIT.EDU (Eric Harlow)
Sun Nov 15 21:47:54 1998
Date: Sun, 15 Nov 1998 18:44:02 -0800 (PST)
From: Eric Harlow <linuxgeek@yahoo.com>
To: gtk-list@redhat.com
Resent-From: gtk-list@redhat.com
Reply-To: gtk-list@redhat.com
Ok, so I started the game after getting many good ideas and I'm quite
far along except that I don't like the key_press_event and the
key_release_event. I haven't looked into it, but I'm still working on
the graphics and wondered if anyone can help me with this - or point
me somewhere.
Few problems are:
Holding down 1 key and pressing another results in the second key
being repeated. No indication that the first key is being pressed.
This is bad when you're fleeing a group of bad guys (full thrust key)
while firing (missile key). Is there a way to get a list of the keys
currently pressed?
This would also fix the problem with the shift/ctrl keys where they
send a "key_press_event" but don't send a "key_release_event".
This is for GTK 1.0 series. Help and pointers appreciated.
-Eric
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