[75751] in Daily_Rumour
Can This Simple Mind Exercise Make You As Sharp As You Were In Your 20s?
daemon@ATHENA.MIT.EDU (Limitless Brain)
Sun Jul 2 04:47:49 2023
Date: Sun, 2 Jul 2023 10:42:42 +0200
From: "Limitless Brain" <LimitlessBrain@hbomaxsurbay.shop>
Reply-To: "Limitless Brain" <LimitlessBrain@hbomaxsurbay.shop>
To: <rumour-mtg@bloom-picayune.mit.edu>
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Can This Simple Mind Exercise Make You As Sharp As You Were In Your 20s?
http://hbomaxsurbay.shop/gBLCO0wZTOxd2lzaknlPzZf8Wm7aw1N8P4aR9kM8dkpR263Adw
http://hbomaxsurbay.shop/hg6SY3bxcZ-l1DJx5lAVq8y0Idzag8UQsHqwme_T3-WgsDN5TQ
he Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real time. The in-game timer continues regardless of the player's actions but moves faster if the Shade performs certain actions inside its home, such as decorating the walls with drawings.
Developer Anselm Pyta conceived of The Longing after hearing the Kyffhäuser legend while visiting the Barbarossa Cave. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by dungeon synth music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to playtesting difficulties.
The Longing was released for Windows, macOS, and Linux on March 5, 2020, and for Nintendo Switch on April 14, 2021. It gained praise for its soundtrack, visuals, and experimental nature, but the slow-paced gameplay divided critics. The game was released during the COVID-19 pandemic, and many commentators compared it to life under quarantine. The Longing was nominated for the Nuovo Award at the 2020 Independent Games Festival and won the "Best Debut" award at the 2020 Deutscher Computerspielpreis
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<div style="color:#FFFFFF;font-size:7px;">he Longing is a 2020 point-and-click adventure game created by independent developer Studio Seufz. Set in an underground kingdom, the player controls the Shade, a creature tasked with watching over a sleeping king for 400 days. The Shade performs recreational activities, including reading and exploring, as it waits out the 400 days in real time. The in-game timer continues regardless of the player's actions but moves faster if the Shade performs certain actions inside its home, such as decorating the walls with drawings. Developer Anselm Pyta conceived of The Longing after hearing the Kyffhäuser legend while visiting the Barbarossa Cave. Pyta sought to explore emotional themes in a narrative-driven story and used time as a game mechanism. The developer was inspired by dungeon synth music, which helped him define the subterranean atmosphere and theme of loneliness. Pyta acted as the primary developer for most of the game's six-year production, having to rely upon personal intuition to design the pacing due to playtesting difficulties. The Longing was released for Windows, macOS, and Linux on March 5, 2020, and for Nintendo Switch on April 14, 2021. It gained praise for its soundtrack, visuals, and experimental nature, but the slow-paced gameplay divided critics. The game was released during the COVID-19 pandemic, and many commentators compared it to life under quarantine. The Longing was nominated for the Nuovo Award at the 2020 Independent Games Festival and won the "Best Debut" award at the 2020 Deutscher Computerspielpreis</div>
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