[853] in linux-announce channel archive
Maelstrom For Linux -- 1.0 (game)
daemon@ATHENA.MIT.EDU (Lars Wirzenius)
Thu Aug 3 09:23:29 1995
Date: Tue, 1 Aug 1995 18:51:19 +0300
From: Lars Wirzenius <wirzeniu@cc.helsinki.fi>
To: linux-activists@niksula.hut.fi, linux-announce@vger.rutgers.edu
X-Mn-Key: announce
From: slouken@cs.ucdavis.edu (Sam Oscar Lantinga)
Newsgroups: comp.os.linux.announce
Subject: Maelstrom For Linux -- 1.0 (game)
Organization: University of California, Davis
Approved: linux-announce@news.ornl.gov (Lars Wirzenius)
Followup-to: comp.os.linux.misc
Maelstrom v1.4.1 (Linux version 1.0) 8/1/95
It was only for the Mac!
Now it's for Linux too!!
MAELSTROM
You pilot your ship through the dreaded "Maelstrom" asteroid
belt -- the deadliest stretch of space known to mankind. Everywhere
massive asteroids jostle for a chance to crush your ship, and deadly
shinobi fighter patrols persue you across the asteroid belt. As you
penetrate deeper, you find lost cannisters, left by unlucky convoys
and pirate raiders. Old shinobi mines, still active, hunt your ship
as you deftly avoid spinning black holes.
This is a port of the high resolution "asteriods" style arcade
game written by Andrew Welch for the Macintosh. It received high
ratings, and is now freely supported on the Linux platform, courtesy
of Sam Lantinga (slouken@cs.ucdavis.edu).
The recommended system configuration to play this game
well is a 486 DX2/66 with fairly fast video. It runs on slower
configurations, but your mileage will vary. It has been known to
run playably on a 486/33 with 8 MB of RAM and a Mach32 video card.
It was developed on a 486 DX2/66 with Cirrus Logic 5426 VLB video,
and a SoundBlaster sound card under Linux 1.2.x and g++ 2.6.3.
You can get this fantastic game via anonymous ftp from:
sunsite.unc.edu:/pub/Linux/Incoming/Maelstrom-1.4.1_L1.tgz
or
sunsite.unc.edu:/pub/Linux/games/???/Maelstrom-1.4.1_L1.tgz
Here's a blurb from the original press release:
"Maelstrom 1.4 is a marriage of the venerable Asteroids concept
with new digitized sound effects, 3D graphics and high resolution
256 color animation. 'With fantastic art and graphics by Ian
Gilman and Mark Lewis, Maelstrom does for the tired old Asteroids-
style games what the Mazda Miata did for sporty roadsters...'"
Please feel free to send me any questions, comments, or cash. :-)
The FAQ is included in the archive.
Enjoy!
-Sam Lantinga (slouken@cs.ucdavis.edu)
P.S. I will be on vacation from August 3 - 13 and will answer e-mail
when I return and get rested. :-)
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