[607] in linux-announce channel archive
Announcing Linux DHE 0.8a
daemon@ATHENA.MIT.EDU (Lars Wirzenius)
Wed Jun 7 18:17:26 1995
Date: Wed, 7 Jun 1995 04:38:57 -0500
From: Lars Wirzenius <wirzeniu@rose.uthscsa.edu>
To: linux-activists@niksula.hut.fi, linux-announce@vger.rutgers.edu
X-Mn-Key: announce
From: slouken@cs.ucdavis.edu (Sam Oscar Lantinga)
Newsgroups: comp.os.linux.announce
Subject: Announcing Linux DHE 0.8a
Organization: University of California, Davis
Keywords: X, doom, editor, game
Approved: linux-announce@news.ornl.gov (Lars Wirzenius)
Followup-to: comp.os.linux.x
6/2/95 LINUX/SGI DOOM HACK EDITOR (Beta)
NEW!!
The Linux Doom Hack Editor now supports SGIXDOOM 1.8,
and can be compiled right on the SGI to be used with other fine
tools such as deusf and deutex, built for the SGI.
I have used these tools along with the registered version
of DOOM1 to play AL|EN DOOM! on the SGI. VERY nice! :)
Available NOW on sunsite.unc.edu (and mirrors) in /pub/Linux/Incoming
and soon on ftp.cdrom.com in /pub/idgames/newstuff
>From the DOS text by the original author (Greg Lewis):
"DeHackEd is capable of heavily restructuring the way Doom works.
Peruse various data tables in the Doom exe file, and modify them at will.
Make fireballs invisible, make missiles do 2000 points of damage, make
demons float! Edit the Ammo tables to help your struggling Marine with
more ammo. Edit the Frame tables, and create new looking items, or extra-
fast shooting weapons. And save your changes in patch files to distribute
to your friends. Create new types of deathmatches, with plasma "mines"
and super-fast wimpy rockets. Wad developers can modify monster types
to distribute with their levels... great new possibilities!"
Enjoy!
-Sam Lantinga (slouken@cs.ucdavis.edu)
P.S. If you want to send me dough or a postcard, send me e-mail and I
will give you my snail-mail address. :-)
--
Send submissions for comp.os.linux.announce to: linux-announce@news.ornl.gov
PLEASE remember Keywords: and a short description of the software.