[81961] in Cypherpunks

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Re: The McVeigh Video Game

daemon@ATHENA.MIT.EDU (Michael Stutz)
Tue Jun 17 15:13:29 1997

Date: Tue, 17 Jun 1997 13:25:46 -0400 (EDT)
From: Michael Stutz <stutz@dsl.org>
To: Alan <alano@teleport.com>
Cc: cypherpunks@toad.com
In-Reply-To: <Pine.GSO.3.96.970617100717.13050C-100000@linda.teleport.com>
Reply-To: Michael Stutz <stutz@dsl.org>

On Tue, 17 Jun 1997, Alan wrote:

> I am expecting Tim McVeigh to show up in a video game any day now.  Check
> out some of the games at the local arcade.  See who the villians in the
> "shoot-em-up" games are...  Used to be "drug dealers".  Now it is
> "terrorists".  And you get to be the one to "blow the badguys away".

Read a similar theme last night in James Kunstler's New Urbanist manifesto,
_The Geography of Nowhere_. He talks of the currently-ruling corporate
society's romanticism of the past in a discussion of the psychological
techniques used on parents and children in the Disney theme parks. Actors
guised as pirates, cowboys or brigands all stage "shoot-em-ups" to the
entertainment of middle-class families; he wonders if, in 100 years hence,
the status quo families of the age will watch reinactments of black gangsta
youth and their drive-by shootings.


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